![]() You guys are all insane, and ruining pinball. These tiny little pin pricks are what you guys are getting all worked up about? Looks fine to me.ĭimpling isn't real. I had a STLE with a very nice playfield, no craters.a friend a few towns over got one that looked like it had herpes after 80 plays. Sometimes they’re good, sometimes they’re bad. These new mushy crater playfields have been happening since around X-Men. They were like slick glass.zero dimples, even if you looked hard. The best Stern PFs I ever saw were my WOF & BDK. All playfields dimple, but the well made older playfields you really has to specifically look at the right angle in the right light to see it. Something is definitely different about Stern playfields in the Spike 2 era. It has dimpling, but you have to down real close and look from an angle. And my XMEN LE playfield, which I have no idea how many total plays are on it, looks practically new. My brother’s new GoTG already has the gash dimples recent Stern’s are know for, and lots of dimples in general. New Sterns dimple wayyyyy more violently - more and deeper craters - than new CGC games AND older Stern games. Hopefully some code revisions will fix the unbalanced scoring issue and add actual callouts. I really wanted to dig on this title, especially with the theme and all. I will say this, the video clips, other than the cheesy demogorgan coming through the wallpaper, are pretty cool and well done. ![]() Ball doesn't seem to exit from the right orbit very smoothly the majority of the time. Playfield looks like garbage! Dozens upon dozens of what appear to be bubbles or pit marks, clearly some really poor clearcoat, see the photos below. Current code is Alpha at best, the few callouts there are are not balanced with the music (Ball save callout is super loud compared to music that can barely be heard). I had to have made 3 dozen attempts and didn't sink it once. Like y'all have been discussing, it may be a setup issue.but I found the demogorgan shot impossible, so did my wife, and so did the other few people we watched play. High risk targets are worthless as far as points go, just stick to the ramps. I thought they brought a new QA director in house and things were supposed to get better? They are lucky that the operator I help out has a weird loyalty to them, I wouldn't buy this stuff to put on route if it was me paying for the games.Got to play the Pro version on site yesterday, here are my first impressions after several plays: They have all the newest Sterns, but they are 0-2 here with the last two new releases now. Home Shop Decals Playfield & Ramp Stranger Things Premium Replacement Decal Set for Stern Pinball Machine 802-5000-Q2 Previous product Ribbon Cable 26 Pin / 68 for use in Stern Pinball Machine 036-5001-68 12. At least the community didn’t dwell on it. However, this pinball machine has gone a bit unnoticed. So when Stern announces the release of its pinball machine on this theme, we have every right to expect it with the same fervor. Each new season is awaited like the messiah. Playfield looks like garbage Dozens upon dozens of what appear to be bubbles or pit marks, clearly some really poor clearcoat, see the photos below. This route has all Stern games and from a maintenance perspective you can see the decline in quality. Stranger Things is the hit atmospheric series from the Netflix channel. A premium game with a premium price tag shouldn't have this many problems out of the box. That game is worse than Stranger Things to keep working correctly, but at least there is a little something to it. Then I get to work on Elivra, that house is a steaming pile. I'm shocked that a game like Stranger Things has so many problems when there is nothing to the game. ![]() The game has been down as much as it has been up with the lock post coming out now twice and the horrible control gate design that traps the ball and even a ball search won't release it. Has anybody else tried playing without that gate? Anything I should look out for?Īny update on this fix? I am going to try it on the one on route here. On the occasions where shots to left-inner mystery shot hit and go right (where gate would have stopped) they just roll back to the left kick out like they should. From what I can tell there doesn’t seem to be a downside to this. ![]() The one way gate that stops left to right under demo had come half loose. I ended up removing the gate under the demo after hearing balls kept getting stuck (on location).
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